Flash Lite 1.1 is not support Unicode, you cannot see much non-English (Latin) based dynamic data Flash Lite content. In Flash Lite 2.0, it claims that it supports Unicode. However, this support is based on limited criteria...[內文]
Flash Lite 1.1的Syntax仍然是Flash 4,沒有Function,所以要用Call模擬Function,Call原來是用來執行某一格Frame的ActionScript(以下簡稱:Call Frame),所以沒有傳Parameter和Return Value的能力,不過因為Flash Lite支援Variable Declaration使用Dot Sytnax,所以可以做到傳Parameter和Return Value,更強是達到Call by Value和Call by Reference的分別...[內文]